I really kinda like this one, you seem to have a great talent for digital rendering. I do however notice a few areas that could use work.
Since you did the coloring I will only comment on that. For the most part it's colored well and the color scheme really works well. Overall, the light source could be pushed further to give it a less flat look. I am not sure where exactly the light is coming from, when you look at her face, it would seem like it's directly in front of her but the rest of her body says otherwise. Always remember to keep that in mind because even if it's rendered well and drawn well, that aspect of it will throw almost any viewer off completely.
Also be aware of things like texture. You seem to render all of her the same way. How you color her clothes, metal pieces, armor, and fabric should have some slight variation to show they are of a different texture. Also i would not use that bg gradient you have. it's waaaay too similar to the colors in her clothing. Something a little more cool might make her stand out more.
My last note is to be aware of using the same value to color her. It looks as though you took a base color and used a lighter and darker version of that same color to show her lights and shadows. I would avoid this in favor of getting more color in her. If her gown is dark gray try using something a little more warm to color her highlights. It will add a lot of variation to her overall look.
Anyways, this is a good start but needs to be pushed further, you can do it, you can make her look even more awesome!
Really love the clothing done. Nicely done with the coloring, but think you could've shaded the head since its covered with the hood. Seems like you should work on figuring out where the light source is. Trust me, I have issues with that to so...
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